Is this one of many popular forms social media may take in the future?
Interest based social media experience has been around for awhile. Groups, forums, communities etc.
What new avenues do you see opening for interest based social media experiences (that can possibly be scaled?).
From the article:
Fortnite has about 200 million registered players. And the game's parent company, Epic Games, has seen its value increase to nearly $15 billion.
Axios, quoting a study from Common Sense Media, said 44 percent of teens playing the game say they have made a friend online by using it. And 39 percent say they have bonded with a sibling by playing the game.
And Axios noted the game players are using Fortnite to communicate and socialize. In fact, they are spending more time on it that other they are on any other social networks.
"Not only is Fortnite the new hangout spot, replacing the mall, Starbucks or just loitering in the city, it's become the coveted 'third place' for millions of people around the world," tech write Owen Williams wrote on his "Charged" blog
https://www.newsmax.com/newsfront/fortnite-video-game-obsession-social-media/2018/12/25/id/895803/
https://www.newsmax.com/newsfront/fortnite-video-game-obsession-social-media/2018/12/25/id/895803/
Interest based social media experience has been around for awhile. Groups, forums, communities etc.
What new avenues do you see opening for interest based social media experiences (that can possibly be scaled?).
From the article:
Fortnite has about 200 million registered players. And the game's parent company, Epic Games, has seen its value increase to nearly $15 billion.
Axios, quoting a study from Common Sense Media, said 44 percent of teens playing the game say they have made a friend online by using it. And 39 percent say they have bonded with a sibling by playing the game.
And Axios noted the game players are using Fortnite to communicate and socialize. In fact, they are spending more time on it that other they are on any other social networks.
"Not only is Fortnite the new hangout spot, replacing the mall, Starbucks or just loitering in the city, it's become the coveted 'third place' for millions of people around the world," tech write Owen Williams wrote on his "Charged" blog
https://www.newsmax.com/newsfront/fortnite-video-game-obsession-social-media/2018/12/25/id/895803/
https://www.newsmax.com/newsfront/fortnite-video-game-obsession-social-media/2018/12/25/id/895803/
Q: How do sites like Music ly, and now Ticktok get known and shared so fast?
ReplyDeleteal m , venture capital fuelled advertising, I think.
ReplyDeleteSecond Life II
ReplyDeleteOlivier Malinur I've never joined it, so don't really know how it functions.
ReplyDeleteI can see the appeal, though. Especially if a world is built where one can enter a building...say the G+ Mass Migration building and create some sort of post for discussion. Likewise, if one can enter an arcade and be presented with various offerings for online games.
I suppose there's any number of ways a virtual world can be created that mirrors the real one.
I see a pic of a bunch of guys that aren't getting laid.
ReplyDeleteI guess the point of bowling leagues was never really bowling, either.
ReplyDeleteTom29 Heh...
ReplyDeleteMichael Earl I like where you went with that.
ReplyDeleteal m TikTok is a Chinese social media site. I suspect they've friends in high places.
ReplyDeleteBut yes: VC-backed adverts, for a lot of this stuff.
Tom29: Well, at least not at the moment that pic was taken.
ReplyDelete